Watch_Dogs is an action-adventure game played from a third-person perspective. Set in the free-roam open world of Chicago, you play as vigilante named Aiden Pearce, who can hack into the city’s central operating system (CTOS) via his smartphone; to profile people, unlock locations and control electronic devices.
It was with much anticipation that Ubisoft‘s Watch_Dogs finally gains a release. However, the story barely rises above cliche and tropes and is far too predictable. This may not worry many players, but for me the lack of emotional connection to the characters and story left me with a soulless play though.
Even in terms of gameplay, the game truly fails to do much that could be considered innovative or special. The missions, tasks and environments also have a repetitious nature about them. It is easy to look at the bare design of Watch_Dogs and notice the infrastructure previously established by other Ubisoft games – Assassin’s Creed, Far Cry and Splinter Cell.
What I did love was the Chicago environment. I visited this city just a few years ago, so there is true joy in the virtual re-visiting of the re-created building structures within the city centre, especially. I also really liked the “location” markers throughout the map, which detailed the history of the place your character is standing in. This is the kind of attention to detail I want to see in video games, whether is based on something real or imagined.
Overall, I’m disappointed the game didn’t match my high expectations, yet that could just be my own failure, and not the game’s problem. I may have sounded negative about this game, but I really did like much of it, as Watch_Dogs is a good game … sometimes even great … but certainly not THE game of the year.
Score: 8 out of 10.