Without doubt, Dead Island provided one of the greatest video games trailers of all time. It was also without question, a vehicle to promote the upcoming game, and not a accurate presentation of the look and style to expect. As well being an emotionally charged and visually stunning trailer, it did the perfectly the precise sole reason for its purpose… to make me want to buy the game.
However, true doubts that Dead Island could deliver (on a game that has been 5 years in development), especially as this is the same developing team that recently released the substandard Call of Juarez: The Cartel video game, only a few months earlier.
Playing as one of four characters, you have to escape an island near Papua New Guinea, with limited resources and a few fellow companions to assist you. The game can be played solo or online co-op.
The story progresses through main quest objectives, but your character often is distracted or required to perform many numerous mini tasks in able to achieve much in the game. Truly, there is a lot to do in the game, and I was often continually being pulled in all different directions to complete many small tasks at once!
I really enjoyed Dead Island, the weapon building system is neat and I enjoyed the extreme violence of hacking up zombies with a variety of methods and weapons.
The game did get a bit tiresome, and I spent the second half of the story just progressing though the main story objectives, skipping many of the numerous side quests, in an effort to finish the game in a timely manner.
Dead Island gives the player plenty to do and mostly does it well, and with online co-op ensures much replay value also.
score: 8 out of 10.