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Archive for June 14th, 2008

TRINITY #2 (2008 June 11)

Posted by TaCk on June 14, 2008

Trinity #2The first issue made a good start, so I’m happy to find that issue 2 of Trinity is even better, especially in terms of getting the story and action moving along quickly.

Our trinity of superheroes all independently battle and easily defeat foes of another reality, as the two separate story structures deftly cross-over, with Green Lantern John Stewart having a battle on his hands.

I wasn’t expecting the two “half” stories merging together so soon, but it’s an interesting way of showing the action from different view points.

7.5 out of 10.

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LOCKE & KEY #5 (of 6)

Posted by TaCk on June 14, 2008

Locke & Key #5Issue 5 of Locke & Key is another thrilling issue, superbly written by Joe Hill with brilliant art by Gabriel Rodriguez.

Storywise, the action is heating up to an explosive finale, as our of our characters are starting to collate in the same place at the same time.

It’s a flawless comic book and it will sad to see it finish next issue.

8 out of 10.

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NARCOPOLIS #3 (of 4)

Posted by TaCk on June 14, 2008

Nacopolis #3It’s been a long 3 month wait for issue 3 of Jamie Delano’s Narcopolis to come out, and thankfully this mini-series continues to be amongst the most original and challenging comic books reads of 2008.

I was afraid I was going to get lost again in the future-speak language of the characters, but this issue emerges as the most coherent and progressive issue of the series, thus far.

Jeremy Rock’s artwork is a true pleasure to the eye, producing a hyper reality environment of vivid characters and detailed architecture.

I wish this series was an ongoing monthly, but alas will conclude with the next issue.  I can’t imagine it will disappoint…

8.5 out of 10.

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